Jim’s DMing Guide
August 19, 2014
Roleplaying not up to snuff? Too much gamespeak? Characters storing items in midair? Don’t bitch at the players; just ask non-threatening questions, like “what does he say when he casts the spell?” or “where was that wand stored?” Don’t be pushy.
- Go through last session’s materials
- Calculate XP/CP
- Update character sheets (D&D or GURPS)
- Make new Adventure Plan
- Organize Materials
- Go through your notes
- Write up rules changes
- Flesh out the next adventure session (see below)
- Read source material & rules
- Act on notes
- Research source material
- Work on campaign and campaign world
Pre-roll random encounters
Roll (or pick) a few times on the relevant tables before the adventure so you can emplace these encounters if the characters happen to run into them. The encounters can be far more detailed and you can be far more ready.
Info/start—what’s going on when the PCs encounter this? What do they see? What is there that they don’t see?
Encounter—what happens when the PCs encounter this?
Outcome—what are some possible results of PC actions?