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Freedom, Session 21

K.A. 190.26 - Priest's Defiance - Hexameron 29th(?) - Midday

Adventure Plan

Cast

PCs
Name Level Sex Race Class Role Player Luck
Mina 3 Female Human Warlord Leader Sarah
Haaku Uaari 3 Male Half-elf Cleric Leader Matt
Marc 2 Male Human Psion Controller Dom
NPCs
Kindrok 2 Male Half-giant Fighter Defender DM
Urrgos 4 Male Half-giant Fighter Defender DM

Situation

Synopsis

The PCs have encountered a templar patrol of 2 minor templars and 4 half-giant guards. They have had a short rest during their flight. If they lose this fight, they go back to the pits; consequences below. If they succeed, they enter Going to Ground again.

Location

Somewhere in Tyr.

Time

Noonish.

Weather

It’s getting downright chilly at night. Blankets are hard to come by, as they’ve mostly been taken by the stronger. The weakest, who have no blankets but need them most, are left to shiver in the cold. Occasionally it drops below freezing. There is dew every morning.

Session

In-game

  1. Don’t forget to time the session & take regular breaks (10 minutes every two hours).

Events

Environment

Weather forecast

It’s low sun, so -2 adjustment to the temperature chart. Wind doesn’t matter unless it’s Storm or better. Well, I suppose Strong would result in a nice breeze in the city.

29th

2: Cool/cold, 6: Moderate/Light. However, any wind less than Strong is simply not noticed in the city.

30th

2: Cool/cold, 6: Moderate/Light. However, any wind less than Strong is simply not noticed in the city.

1st

2: Cool/cold, 6: Moderate/Light. However, any wind less than Strong is simply not noticed in the city.

2nd

3: Warm/cold, 6: Moderate/Light. However, any wind less than Strong is simply not noticed in the city.

3rd

5: Hot/cool, 6: None. Low Sun turns out to be unseasonably warm (to match the adventure descriptions of the heat of the day). This is really not that unusual.

Moon forecast

No moons to speak of. The moons are rising in early morning, with not much more than pale shadows of themselves visible. They rise earlier every day.

Encounters

Completed—Part Three

B—To the Arena

So it looks like no characters will be gladiators. I’m fine with that. We can use alternate characters for the gladiator battles if we wish.

C—Management Potential

Planned—Part Three
Part Two Scenes: Enemies

Theft (in progress)

Encounters

A—Bodyguard

This is a really difficult one. Do I really want Mina and Urrgos to be set free? Is this even an option at this point, considering how the adventure is progressing? Perhaps this encounter will not happen at all.

I think, actually, that this works just fine as written, given who Mina is. I don’t mind if Urrgos escapes. If Mina stays out, Faldar will contact her anyway.

This may happen after Dispatches; I’m not sure what would be most effective.

I think so. It’s going to be a few days to put things back together. This means that Urrgos cannot die or escape, and that he doesn’t go along on Dispatches, which makes sense really. Only those Faldar knows—Mina and Haaku—will be invited.

I think that this encounter is unlikely to happen at all at this point. This makes sense, as this was the worst, most confusing (though interesting and amusing) encounter in the adventure. However, if any PC remains in the pens, Urrgos will likely glom onto him and this encounter can occur.

D—Champion of the Cause

This is in progress. What happens? They can’t completely succeed, of course, but I would very much like to see some success, that sets the stage for the final rebellion in the stands.

Mina’s plan, to make as much havok as possible and cause a general riot which slows down the progress of construction, will probably carry the day, especially since her idea is very similar to several others, and she’s very likely to succeed on her Diplomacy check.

So here’s what happens: Her plan succeeds, there is general havok and chaos that sets the construction back a few days (which works because the actual dates are undefined right now, regardless of my logs). Many slaves die, but many guards and even some templars die as well. Some slaves even escape (Hivash is not seen again; perhaps he escaped!) Perhaps this is the time for those Battlesystem replacement rules. Depending on how Mina handles things, she might even live through this (she must conceal her leadership role in this rebellion if she expects to live).

This rebellion leads directly into Dispatches. She will be praised for killing so many slaves and setting back construction. She will also be told that there is a plan for the Games; hopefully her delay has bought enough time for it.

Rebellion

The revolt, as said above, is winding down. It did not last long (a few minutes), but had significant effect for all that. Many slaves escaped; many more were killed, and much of the work equipment was damaged or destroyed in the fracas. All in all, even though the ziggurat is almost complete, the revolt has set back construction by several days, at least.

In practical terms, Tithian had successfully managed, by his commandeering and shanghaiing of hundreds of slaves, to up the pace to the point that the ziggurat would be finished early. Now, however, his plans have been set back, and only through enforcing a truly murderous pace on the remaining slaves does he have a chance of succeeding (and avoiding his own death by Kalak’s hands). With Terric’s demise (even if he lives through the current fight, Tithian will soon kill him, possibly publically), Tithian will personally oversee the ziggurat construction, though the slaves will see no more of him than they did of Terric (almost none).

By the way, randomly, it occurs to me that somebody’s got to be in charge of the engineering of this thing. Who? Presumably rank-and-file templars who serve under the chief overseer, following the overall design by Kalak.

If the PCs attempt to escape, they will likely succeed, though the guards will try to fight to prevent it (and they’re actually doing fairly well). Proceed with Dispatches.

If, as seems likely, the PCs return to the pens (such fools!), they will find the revolt being mopped up. The guardhouse has been emptied, and though the guards suffered quite a few casualties, they have largely regained control of the situation. The PCs could likely restart the fracas, but if (or really whether or not) they attempt to do so, they are foiled by a group of ten templars (mix of low and mid level) accompanied by Tithian, who arrive behind the PCs. They can fight if they choose, but they have no chance against this firepower.

Bodies of slaves, guards and a few templars lie everywhere. If the PCs stop to examine the mounds of bodies in the entrance ‘tunnel’, they will find several dwarves, and, with a sustained search (presuming, which seems unlikely, they have time), Yerik. If anyone checks on the Dwarven enclave, it will have been destroyed by the end of the day—leveled to the ground.

If (as seems quite likely at this point) they are caught, Mina will be strung up, alive, to die of exposure and thirst. Hakku will be taken to the Guard shack, healed and offered a deal: He will be allowed to go back to the pens unharmed if he pledges not to be involved in any more subversive activity. I’m not sure what will happen to Marc, Varis or Kindrok. Probably sent to the Pits or killed outright, as they participated in the slaying of Terric. I really don’t know how they’re going to get out of this one. I’d really much rather not slay 3/5 of the party. I’d like Kindrok to live if only to get Eramas’ story later, but he is in general probably the most expendable.

Chari is still in the guardhouse, alone and forgotten, cowering in a corner. No one except the guards (not even the captain) knows where she is; the kitchen matron only knows she was taken by the guards.

Eramas
Eramas didn’t come into this fight, and will not unless Kindrok is in severe jeopardy and his action might help. He will, however, come into the climactic fight in the stands.

E—Dispatches

If Mina escapes, Faldar will psionically contact her and ask her to meet him in an alley somewhere that night. Faldar, a level 8(?) wizard, will cast a Change Other ritual, which is like Change Self except it’s level 10, can be cast on 1 other, and has a duration of 7 days (this ritual is on a scroll from an ancient treasure trove of some kind (stolen from a Sorcerer King’s hold?) that he has been saving for an emergency). If necessary, it can be modified to be cast on more than one person (for Hakku or whatever)

If Mina doesn’t escape, it’s quite possible that Faldar will launch some attempt to rescue her. He has gotten information about what has taken place from an escaped slave. That night (or perhaps after a couple of days have passed—it takes time for Faldar to ascertain just what has happened and where Mina is), if Mina is still strung up, he will sneak in under cover of Invisibility, uses the Change Other scroll mentioned above on her (though possibly with a much shorter duration) and walk her out through the gate (by the way, there is a gate at the end(?) of the entrance ‘tunnel’. It just only closes at night so it’s rarely noticed by the slaves). He’ll then take her to his hideout and nurse her back to health over a couple of days, then send her on Dispatches. Why? Because she was far more effective than he was at getting many slaves killed, and deserves honor. Besides, such a powerful person could prove useful.


Faldar says “Meet me in the work area after dark.” The work area in the center of the pens is walled off with a low adobe wall, but it shouldn’t be that difficult to sneak in.

This makes a lot more sense given the changes we’ve put in place. Faldar is persona non grata with the main body of the VA, and nearly all of his allies were killed in the raid. He needs the PCs to act as his messengers to Etheros. I’m not sure what the message is about; possibly regarding some plan or another to interfere with Kalak’s plans at the games (not that anyone knows what they are). Yeah, that sounds right. However, their plans don’t work; the sealing of the gates disrupts them (possibly). Etheros, not knowing that the PCs are not in Faldar’s confidence, praises the PCs for causing so many slave deaths and disrupting the construction, and hints that, given the message they delivered, they have given the VA (i.e. Faldar’s faction, but he doesn’t let that out) time to implement some surprise for the Games. He wants the PCs to remain in the pens to cause further disruption both before and during the games.

Etheros gives Haaku, if he is there, a scroll of Iron Vigil, and all characters present a (bone) amulet of protection +1.


After consulting with Jason, we have come up with solutions to all of the plot holes engendered by Kindness of Strangers and Dispatches.

The mission into the pens is to kill as many slaves and guards as possible; with Ktandeo dead, the faction of the VA that favors more direct action and a more violent approach to defeating Kalak has become unbound and decided to act on its own to do whatever is necessary to slow down construction of the ziggurat, especially since it seems that the assassination plan has fallen through. This faction is led, more or less, by Faldar.

However, the plan goes awry. It was extremely bold: To sneak into the slave pens under cover of Invisibility and massacre the slaves. However, their plan was foiled by an over-alert Templar, who rouses his mates and manages to turn what would have been a simple massacre into an all-out fight. Most of Faldar’s accomplices were killed.

The rationale for his later contacting the PCs for a mission into town is that he is now persona non grata with the mainstream of the Tyrian VA, and most of his compatriots are dead or in hiding.

Sarah/Mina believes that Mahlanda is Sadira. She is not; I’m not sure what her role or importance is; perhaps it doesn’t matter. But she is not in Faldar’s faction.


Don’t forget that all of the major encounters in Part 1 lead to encounters in Part 2, and adventures after the module ends. These need to be worked out, as there are some incompletenesses and inconsistencies.

Part Four
Encounters

Introduction

  1. Rumors currently given: 3, 6, 8, 10.
    1. Rumor notes: 1—it might be possible to enlist yourself for this

Note that Tithian has instituted a truly murderous pace of work in a mad attempt to complete the Ziggurat on time (this is actually consistent with the adventure text). New faces appear: City workers, scribes, low-level templars, King’s guards, bums near death. Slaves and even some overseers start dropping like flies from overwork. The only salvation is that the rations have increased to their former levels; the kitchen staff seems to have stayed safely inside their shack for the duration of the fight.

A—Proclamation

Play as written, except give some thought as to who is actually giving this speech. Terric is almost certainly dead, so despite the text this might in fact be Tithian. If not, who?

B—Approaching Games

Play as written, except note that Faldar/Etheros, if in communication with any PCs, strongly urge them to attend the games as their agent to help deal with whatever trouble may arise. They don’t know what Kalak has planned, but it’s just possible that something can be done to prevent or ameliorate it if the PCs attend.

C—Games Begin

  • Create some enemies for the alternate PC battles.

D—Gaj

Play as written. Think about some way to make this more interesting or interactive.

E—Assassination

Wis checks=Perception check, DC 13.

Other
Random

Notes

  • Chari has been taken into the Guard shack as a “pass-around girl.” With Mahlanda no longer there to protect her, her foreignness and haughty “silk slave” attitude put off the matron of the kitchens (a slave herself) enough that she no longer defended her from the guards, who have taken her into the guard shack as a continual sex slave. Neither the templars nor the guard captain are aware of this, or they would put a stop to it (for one thing, sex slaves are slaves not assisting with the Ziggurat. For another, prostitutes are freely available in town and having a girl in the shack is bad for discipline. Of course, the captain and the templars are paid well enough to have their own personal slaves if they wish). This is not the life Chari was prepared for. She has been trained to serve as a pleasure slave on command, of course, but she was a silk slave, not a paga girl; daily brutal gang rape is not something she’s used to. She is much abused, humbled and damaged.
    • I don’t know if this will ever come to the attention of Mina until after the adventure unless she takes the initiative to find out about it.
  • Also remember that there are several unusual races in the pens—gith, etc.
  • Remember that the weaker slaves are still dying off from the decreased rations.
  • Morrow 3rd is in 4 days (Now about seven).
  • Sunsickness rules for the Pens: Anyone who gets enough food and water during the day cannot worsen on their Endurance check the next morning.
  • A character with sun sickness who performs a Treat Disease Heal check is treated as not having full sustenance (i.e. “unsupplied” per p. 199, DSCS) for the purposes of their next Disease Endurance check.

To Do

Session Creation Order

  • Make a detailed session plan/narrative. A bald encounter list is not enough. Imagine out every session before it begins.
  • Look—again—into a combat planner for iOS. I’m getting tired of using Sarah’s phone.
  • Have a note that says, "Heal disease overnight-no “full sustenance.” What does this mean?-
    • I think it means that if Haaku, for instance, stays up all night to do a Heal check on someone with sun sickness, they don’t get counted as having “full sustenance” for the next morning’s Endurance check (presuming they have sun sickness themselves).
  • Figure out exactly who Mahlanda is.

Adventure

Notes

Pending Events

  • The death of Kalak on Morrow 3rd.

Timeline

The Verdant Passage

  • Hexameron 15: Kalak discovers the amulets, Sadira escapes and meets Ktandeo, Rikus is hurt by the Gaj, Tithian takes Agis’ slaves, Sadira is captured by Radurak.
  • Hexameron 17: Agis meets with other nobles in the Red Kank (p. 102, “two days” since Caro’s escape (possibly not the same day as he was taken? But it really seemed like it was.)
  • Hexameron 18 or 20: Radurak sells Sadira to Agis (some confusion there; Agis says that his meeting with Ktandeo on the 17th was “a few days ago,” but Sadira being captured by Radurak was clearly “three nights past.” (p. 140) Yeah, this is a serious problem. This has got to be at least the 20th: “In the days following the uprising in the square…” (p. 136). I think the author was counting three days from the incident at the Red Kank, which is incorrect. She was captured two days before that, so it’s actually been five days.
  • Hexameron 18 or 20: Tithian discovers passage from Ziggurat to Golden Tower, Caro contacts Tithian (“three days,” from when Caro was turned (or, more likely from the incident at the Red Kank), p. 154).
  • Hexameron 20 or 22: Agis meets Tithian in the stadium (“Two days earlier, when Agis set her free,” p. 168).
  • Hexameron 22 or 24: Agis meets with Ktandeo. Ktandeo dies. (“Two days” after Agis’ meeting with Tithian, p. 199)

The longer timeline makes more sense, and fits fine with the events of the campaign. It’s the 24th now, so Ktandeo dies tonight; in a couple of days, Kindness of Strangers will occur. I may forward the current date (since I deliberately set up a timelessness to the pens) to match that, since I want Kindness of Strangers to occur before Mina’s escape attempt. (Done. Jumped from 25th to 27th. This is still flexible though.)

Campaign Notes

Known NPCs

Kasia—Korvin’s concubine, rescued from trade caravan. Currently attached to an unknown templar (Larkyn).
Chari—slave girl rescued from trade caravan, attached to Quistine. Currently a slave in the pits (in the kitchens)
Mahlanda (her name is unknown to the party)—preserver the party saved from the templars. Currently a kitchen slave in the pits.
Terric—‘pissant.’ Slave pit overseer (at least one of them).
Korik—Korvin’s supervisor.
Fyrian Wynder—the half-elf the party saved from the wastes during Road to Tyr. Described on p. 61-2, City-State of Tyr. Of course they don’t know his name. An ally.
Rhotan Vor—We know who he is. No one actually has the Favor of House Wavir, but they might be able to get word to him to ask him a favor.
Ktandeo—Probably impossible to contact, he will not be willing to help.
Timor—A senior templar. Described in City-State of Tyr. An enemy.
Turloff—A wealthy merchant. Described in City-State of Tyr. An enemy.
Sadira—Probably impossible to contact. They have no idea how. In fact there is no one left in the party who has met her. Also true of Ktandeo. No one knows her name.
Hamash in Freedom. Now a pit slave.
Verrasi of Minthur—Nobleman. Object of hatred for the PCs. Described in Freedom.
Eremas. Views Kindrok as a boon companion and a comrade-in-arms. Described in Freedom.
Mandax—Templar, enslaved Quistine once. Described in Part 1C, Freedom.
Torban—half-giant commander; captured Kindrok. Described in Part 1D, Freedom.
Maku—dwarf overseer. Not sure what happened to him, as everyone got moved to Boss’ group.
Theindor—guard captain.
Yerik—dwarf elder.
Helon—Mul thug.
Cruerex—Informer. Described in Part 2D, Freedom.

Unused NPC names

  • Xebron

Notes






Combat Planner

Refer to the Combat Assistant app. Make sure to pre-enter monsters.

Comments

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